Found a bug? Have a suggestion? File a bug report!
This is the old busted veekun, which will be going away in the future. You may be looking for the new hotness.

(no blurb)
49 posts; 2809 views
Pages:
First Prev 1 2 3 Next Last
Aha, good point.
posted at 09/08/09 07:37 -- 1 day, 10 hours since previous post
255 of 257 move effects rewritten. I skipped Hidden Power because it's ugly and Substitute because it's fucking complicated. Will do them tomorrow. Still need to check my phrasing for consistency, check that cross-references are mentioned on both sides, make sure short effects are all correct, see if target_id can be move to the effects table, make sure this all renders correctly in the move page, write a test that checks that against every move effect. But these will be up sooner or later.

There are also still some inconsistencies between various sources, but I've generally just taken details from everywhere and assumed that the lack of a move interaction just means it's missing, not that it doesn't in the game. The one exception coming to mind is Blizzard during Hail and Thunder during Rain Dance breaking through Protect and Detect; Smogon claims this is no longer the case in Platinum and PBR, but Bulbapedia says no such thing, which I find strange.

Also, someday, I need to collect all the changes ever made to move effects.


ALSO. porigon-z is now more or less capable of extracting sprites and text from D/P/Pt. I should be able to get sprites, location names, encounters, and level-up movesets from HG/SS without too many late nights once the game is released.
posted at 09/09/09 01:24 -- 17 hours, 47 minutes since previous post
>Also, someday, I need to collect all the changes ever made to move effects.

I would find this fascinating, but I'm crazy. I tried to catalog all the ability changes in Bulbapedia, but the site has since changed format so I don't know if it's still there.
So, google bombs don't work any more.

You should still download software to make your computer cure cancer.
posted at 09/09/09 06:54 -- 5 hours, 29 minutes since previous post
Post last edited on 09/09/09 06:56 by jirachiex
The move changes are there on Bulbapedia. Example: Hyper Beam: Gen I; Gen II and onward etc.

Also, they link to your movedex, which you will have to fix/create permalink/notify people when the new 'dex is in effect.

Email me for a free invite.
posted at 09/09/09 16:54 -- 10 hours, 27 seconds since previous post
I know; I've been checking Bulbapedia as I update move effects. But that means I have to go through them all a second time. :( AND compare to Azure and whatever other old-game resources still exist.

They are using some way crappy links there; I'd rather just have a direct link to the page. But yes, I can fix those.
posted at 09/10/09 17:34 -- 1 day, 39 minutes since previous post
automated veekun changelog Sep 10 beep boop I am a computer

pokedex:
7d7f1fd 61 seconds ago: Heart Gold and Soul Silver sprites.
43da614 13 minutes ago: Clarified some move target descriptions.
4041d85 13 minutes ago: Made short_effect also an rST column, so effect chance works.
e82637b 16 minutes ago: Added __singlename__ property to tables that have corresponding dex pages.
19660d5 17 minutes ago: Rewrote every single move effect. #55
c876502 7 days ago: setup.py needs a list for package_data, not a string
6858e66 9 days ago: Added D/P font as a bunch of PNGs.
2efa91d 10 days ago: Added semi-magical reST parsing for move effects.
a2a4cbd 2 weeks ago: Moved damage classes to a separate table. #76

spline-pokedex:
f70f7ea 5 minutes ago: Support for move effects formatting.
ee1f449 84 minutes ago: Easter egg that shows flavor text in the D/P font.
10eed8d 9 days ago: Fixed Pokédex to use the new move effect API.
08f2381 9 days ago: Fixed Pokédex to use the new damage class schema.

posted at 09/10/09 18:25 -- 51 minutes, 14 seconds since previous post
Yeah yeah HGSS. The bigger thing here is that I committed my move effects rewrites. Please keep an eye out for obvious errors, inconsistent phrasing, short effects that are incorrect, etc.
posted at 09/11/09 11:15 -- 16 hours, 50 minutes since previous post
Post last edited on 09/11/09 15:11 by Eevee
automated veekun changelog Sep 11 beep boop I am a computer

spline:
49ce266 5 hours ago: Turned off explicit routing; it interferes with the much improved 0.9.7 url() api.
a662cf5 5 hours ago: Added Fugue icon set, version 2.2.2.

pokedex:
333b394 5 hours ago: Added HG/SS egg and level moves. (Thanks, Arty2)
7b1def6 6 hours ago: Fixed some problems with HGSS alt sprites; frame2 were missing and some palettes were off.
0fa9881 9 hours ago: HG/SS sprites cleanup.

spline-pokedex:
eda7162 9 hours ago: Link Pokémon pages to flavor and vice versa.
5dcecce 21 hours ago: Stop sending me 404 email for Poké Radar/Poké Ball icons.
341dfd1 21 hours ago: Added HGSS sprites.
posted at 09/14/09 15:12 -- 3 days, 3 hours since previous post
Post last edited on 09/14/09 15:37 by Eevee
automated veekun changelog Sep 14 beep boop I am a computer

spline:
ff8ba87 13 hours ago: Removed url_for() in favor of url(). #47

pokedex:
1f0d231 8 minutes ago: Balls. Last commit was only data. Here's move flag code.
c5b30db 9 hours ago: Added move flags. Fixed Magic Coat description.
471b16d 11 hours ago: Added foreign move names. Japanese only so far.
c74ea73 12 hours ago: Fixed up setup.py. Most notably, 'install' now works.
66a251b 12 hours ago: When loading Pokédex data, commit every 1000 rows.
583c058 12 hours ago: Fixed use of split() in lookup. Now strips whitespace. #94
897a86b 13 hours ago: Added HG/SS overworld sprites.
57cbcf5 33 hours ago: Re-ripped Diamond/Pearl level-up moves.
e81d4fd 33 hours ago: Re-ripped Platinum moves directly.
76a0606 2 days ago: Raichuu, not Raichyuu

spline-pokedex:
cf274a9 9 hours ago: Added move flags to move pages.
dfcd15f 11 hours ago: Added foreign names to move pages.
8426a51 13 hours ago: Removed url_for() in favor of url(). #47
b602e74 13 hours ago: Grouped gen 4 flavor sprites by gender rather than color.
90e9de4 13 hours ago: Added HG/SS overworld sprites to flavor page.
896db8d 33 hours ago: Add move id to move page title.
a5eb09e 2 days ago: Has a :data:`move.move_effect` % chance...

veekun:
21cb12b 13 hours ago: Fixed CSS for a horizontal line in a table.
posted at 09/15/09 11:15 -- 20 hours, 2 minutes since previous post
Post last edited on 09/15/09 14:47 by Eevee
automated veekun changelog Sep 15 beep boop I am a computer

pokedex:
8fe37d8 3 hours ago: Marked sprite forms with what version group introduced them.
40bd50f 4 hours ago: Added Gold/Silver Unown forms and dummy frame2s for D/P. #74
5c306b2 6 hours ago: Added move flavor text.
15e58e5 6 hours ago: Added super contest effects.
5e9fd8f 7 hours ago: Added preliminary HG/SS encounter data.

spline-pokedex:
635ca6b 3 hours ago: Support for more fine-grained per-version controls on flavor pages.
e841eaa 6 hours ago: Added flavor text to move pages.
b515d54 6 hours ago: Added contest and super contest data to move pages.
eae04bf 6 hours ago: Made encounters section aware of Rock Smash for HG/SS.

veekun:
32e608e 3 hours ago: Added a classic ul class and a disabled class.
posted at 09/15/09 18:51 -- 7 hours, 35 minutes since previous post
I broke gen 4 moves.
posted at 09/16/09 11:15 -- 16 hours, 24 minutes since previous post
automated veekun changelog Sep 16 beep boop I am a computer

pokedex:
e56177f 4 hours ago: Fixed back sprites for Deoxys in Platinum.
8de0537 4 hours ago: Reorganized Deoxys gen 3 sprites to only be with the games they exist
8cb267b 8 hours ago: Added contest combos.

spline-pokedex:
89c3715 4 hours ago: Show form description on flavor page.
ab690dd 4 hours ago: Use HG/SS sprites rather than icons for form list. #74
de2ddbf 4 hours ago: Fixed the Deoxys mess with flavor pages. #74
77a4b6e 8 hours ago: Added contest combos to move pages.
a71e896 10 hours ago: Stop crashing when viewing a move with no contest effect.

veekun:
b7a4b47 4 hours ago: More minor CSS tweaks: comma-delimited lists and h3.

posted at 09/19/09 11:43 -- 3 days, 27 minutes since previous post
are you using the beta pokedex
We love pokemons

posted at 09/21/09 11:15 -- 1 day, 23 hours since previous post
automated veekun changelog Sep 21 beep boop I am a computer

pokedex:
ddf045e 5 hours ago: Gave names to a bunch of HG/SS areas.
dea2b6e 9 hours ago: Added Rotom form moves for HG/SS.
5dd133d 2 days ago: Added HG/SS machines.

spline-pokedex:
a7461d7 9 hours ago: Added external links to move pages. #58
b8f2ebe 10 hours ago: Added Pokémon to move pages. #58
0cfe9cf 10 hours ago: Added the prev/next header to Pokémon and move pages. #56
f6e2649 2 days ago: Use the new machines table schema.
dd67ba6 4 days ago: 404 instead of breaking when looking at a bogus form.

posted at 09/25/09 11:15 -- 3 days, 23 hours since previous post
automated veekun changelog Sep 25 beep boop I am a computer

pokedex:
307d7e4 6 hours ago: Added Pichu form description so its page actually works.

posted at 09/25/09 20:06 -- 8 hours, 51 minutes since previous post
http://beta.veekun.com/dex/pokemon/pichu
Only has the link not the image to the forme.

I found this in the source: /dex/media/platinum/172-gizamimi.png

But http://beta.veekun.com/dex/media/platinum/172-gizamimi.png says it doesn't exist so it shows the alt text on the page.
posted at 09/25/09 20:30 -- 23 minutes, 51 seconds since previous post
Should be using hg/ss sprites there.
posted at 10/01/09 11:15 -- 5 days, 14 hours since previous post
automated veekun changelog Oct 1 beep boop I am a computer

pokedex:
b0828ba 4 hours ago: Fixed Deoxys's gen 3 form moves. #31
7c36998 27 hours ago: Reloaded FR/LG moves to fix level-up move order. #31
3e37ec4 28 hours ago: Reloaded Ruby/Sapphire moves to fix level-up move order. #31
047bf9a 31 hours ago: Reloaded Emerald moves to fix level-up move order. #31
bfc084c 2 days ago: Added hiragana support to roomaji.py. #100
15bb204 2 days ago: Added a prefix_lookup() function, for suggestions.

spline-pokedex:
ce616d6 2 days ago: Added lookup suggestions. #17
89f2a04 2 days ago: Use HG/SS sprites for form display on main Pokémon pages.

posted at 10/04/09 11:15 -- 3 days, 6 seconds since previous post
automated veekun changelog Oct 4 beep boop I am a computer

pokedex:
29a02ab 9 hours ago: Reloaded Red/Blue moves. Same story, again. #31
47d79a0 9 hours ago: Rhyhorn and Rhydon had their gen1 internal ids backwards. #31
f196b9c 10 hours ago: Reloaded Yellow moves. Same story. #31
6d725e4 30 hours ago: Reloaded Gold/Silver moves to fix level-up move order. #31
e4c3057 30 hours ago: Reloaded Crystal moves to fix level-up move order. #31

spline-pokedex:
77d2e19 2 hours ago: Much improved move ordering in esoteric cases (Deoxys, Pikachu, etc). #105

posted at 10/20/09 11:15 -- 2 weeks, 1 day since previous post
Post last edited on 10/20/09 15:12 by Eevee
automated veekun changelog Oct 20 beep boop I am a computer

spline:
62daf8a 3 hours ago: Let local directories override the local plugin class. #51
c091cba 4 hours ago: Keep a dictionary of plugin links, for breadcrumbing later. #51
96053a8 6 hours ago: Use objects for plugin links, rather than tuples. #51
355d02e 2 days ago: Provide constants for priority. #25
282b2eb 2 days ago: Added beginnings of link list support. #51

pokedex:
2475538 3 hours ago: "Unknown 71" is actually Route 47.
708c7a4 9 days ago: Removed some extraneous Pidgeotto R/B moves that snuck in somehow.
e26d9fd 9 days ago: Re-re-ripped gen 4 moves to fix an error with the rip script.
ce26a69 9 days ago: Forgot to uncomment the hiragana sokuon code.
d1a237e 9 days ago: Prefix lookup is now case-insensitive.

spline-pokedex:
7152e9d 6 hours ago: Use PluginLink for links.
47daa13 2 days ago: Use named constants for priority.
fb242f1 2 days ago: Advertise some dummy links to Spline.
e74f20e 9 days ago: Removed extra margin on short move effects in pokemon-moves tables.
1f83552 9 days ago: Pressing Enter on a lookup with nothing selected blanks the input.
14e7325 9 days ago: Fixed some assumptions about <p> styling. #98
98a1b3f 9 days ago: Very basic pokemon-moves table JS controls. #54

veekun:
a393257 3 hours ago: Added a custom local plugin with a Home link.
1ac4a56 2 days ago: Styled link bar and deferred its rendering to spline. #79
c84affd 9 days ago: Added sane default styling for paragraphs. #98
3 weeks, 2 days
to first post on next page
View options

Filter by user:

Pages:
First Prev 1 2 3 Next Last