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This is the old busted veekun, which will be going away in the future. You may be looking for the new hotness.

(no blurb)
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Veekun Prime (that's where you are now):
- Counter's description is, finally, accurate
- Reworded the 'Diamond only' message to make it clear that Pearl data is missing entirely, not that a Pokemon is not available in Pearl.
- Updated move pages to know about Platinum.
- Updated move search to know about Platinum.
- Fixed the custom title being uneditable.
- Switch and Trickeroo erroneously implied that items switch back after the battle.
- Added Riolu's Aura Sphere from Ranger.
- (GSC) Gligar was missing Poison Sting and Sand-Attack.
- (GSC) Snubbull was missing a few base moves.
- (GSC) Donphan and Piloswine had Tackle instead of Horn Attack.
- (GSC) Smoochum had Scary Face instead of Mean Look.
- (Platinum) Forretress was missing Selfdestruct and Bug Bite.
- (Platinum) Shinx and Piplup had some level-up moves switched around.
- (Platinum) Sharpedo erroneously lost a few moves.

Veekun beta:
- Explicitly licensed all the code under the MIT license. I also added a message to git.veekun.com, implicitly licensing everything there under MIT unless otherwise stated. This means you can use it however you want. Go nuts.
- Also fixed git clone git://git.veekun.com... which broke when I upgraded the server recently.
- Fixed roomaji parsing; Giratina's name now romanizes correctly, and Meowth, Sneasel, and others no longer break spectacularly.
- Made the lookup form work. It should do almost everything the one on Veekun Prime does. Also, try entering 'metronome'.
- Stubbed out moves/items/types/abilities, so looking those up can actually go somewhere.
- Added movesets. The display is, ah, suboptimal, but I'll be cleaning that up soon.
- Added icons for HG/SS. Getting on the ball before new games come out, this time.
- Fixed some styling issues at the bottom of pages.
- Exporting Pokedex data from a database now sorts by primary key, always. Alas, this only matters to me.
posted at 07/27/09 10:32 -- 3 hours, 25 minutes since previous post
Wow, I love the beta, i'ts neat and well orginized. The best part is that the moves are clearly arranged by the game, becuase last time I went on a wild goose chase for a move that was only in platinum when I was playing Diamond ^^'
posted at 07/27/09 16:23 -- 5 hours, 51 minutes since previous post
This is a nice change of look. It's fresh, it looks wonderful, and it's neatly sorted out! There's only one little quirk about it though: I typed in Bulbasaur, and it said I spelled it wrong, and when it showed the disambiguation, it spelled it the exact same as I did.
You know how you used to always want to be a superhero, or you wanted video game characters to be real? Just think about how horrible it would be. Every day would be chaos because something would wreak havoc, or some sick narcissistic madman would try to conquer the world with his legion of evil.
posted at 07/27/09 16:28 -- 5 minutes, 10 seconds since previous post
Whoops, it seems I've been assuming everything is typed in lowercase, because that's how I always test it out.
posted at 07/27/09 16:49 -- 20 minutes, 57 seconds since previous post
Post last edited on 07/27/09 16:51 by Faltzer
I think the search relies too much on disambiguation. Typing in Bulbasaur lists Venusaur and Ivysaur as possibilities. The same thing for Pikachu (Jirachi?). If the name is exact, then it should just redirect to that page instead of a disambiguation one, as it seems a bit inconvenient right now.

EDIT: http://beta.veekun.com/dex/lookup?lookup=Mew is a 404 page by the way, for some odd reason.
posted at 07/27/09 17:17 -- 27 minutes, 45 seconds since previous post
Post last edited on 07/27/09 17:17 by Eevee
Like I just said, that's a bug. Why would that be deliberate? o.O
posted at 07/27/09 17:22 -- 5 minutes, 4 seconds since previous post
I don't know. :(
posted at 07/28/09 07:24 -- 14 hours, 1 minute since previous post
Fixed it, by the way.
posted at 07/28/09 10:55 -- 3 hours, 31 minutes since previous post
Much, much better. Although I don't know why instead of a 'Sorry, you suck at fulltext' it gives off an HTTP 404 if it is under 4 characters. I imagine this is temporary.

Also, I've been looking everywhere through your code for the pokedex lookup, but I cannot find anything except the one in controllers/pokedex.py, which isn't really useful. :(
posted at 07/28/09 15:18 -- 4 hours, 23 minutes since previous post
If there were no results at all I just 404 because I am lazy. I would have a page suggesting looking at the lists/searches, but those don't exist yet. 8)

It's part of the Pokédex library, pokedex/lookup.py.
posted at 07/29/09 07:20 -- 16 hours, 1 minute since previous post
I like the new layout. Are you planning on re-writing the move table code? I remember looking at it and seeing that it was a bit complex to try and condense all the rows correctly. Of course, when the next games come out the table would just have to get bigger and harder to read.
posted at 07/29/09 14:36 -- 7 hours, 15 minutes since previous post
Yeah, I have to rewrite it (again!), but I think it'll be a little simpler this time around.
posted at 07/29/09 15:46 -- 1 hour, 10 minutes since previous post
How are you planning on formatting the move lists? Do you have something similar to Prime's layout in mind or do you have another idea as to how it'll be arranged?
Sarcasm is a virtue.
posted at 07/29/09 16:04 -- 17 minutes, 15 seconds since previous post
Um. Prime?
posted at 07/30/09 01:16 -- 9 hours, 11 minutes since previous post
I think he means Veekun Prime, as in, the current version.

Also, any interest in adding trainer data to the database? I've collected a lot of trainer data while playing through all the games which I've thought of converting into a sql script. I'm not really sure what uses it would have though. Maybe if you were looking for a specific trainer in a specific game.
posted at 07/30/09 03:03 -- 1 hour, 47 minutes since previous post
Oh, durp. Yes, something like what I have now. Something like it. I'm gonna be doing that pretty soon here.

Trainers would be interesting, although not quite so useful without a complete overworld map. I think I have some other partial trainer data floating around that I haven't looked at yet.
posted at 07/30/09 16:46 -- 13 hours, 42 minutes since previous post
Agreed. I'll let you know if I ever get something together worth looking at. I too am a fan of providing useful data for FREE.
posted at 08/01/09 07:16 -- 1 day, 14 hours since previous post
So...some design questions. I see you converted from using one big .sql file over to using csvs and sql alchemy. It would appear therefore, if I wanted to port the database that I would either have to use sql alchemy or write my own ORM loader. That sound correct?

Just curious if there was still a way to create the database in one step like before. Although the new design certainly seems to have more advantages than the old one.
posted at 08/01/09 15:24 -- 8 hours, 7 minutes since previous post
Post last edited on 08/01/09 15:24 by Eevee
Yes, that's true. Comes with a loader, though:

Code:
python setup.py develop
pokedex csvimport mysql://user@localhost/db pokedex/data/csv


On the other hand, it's now reasonably possible for me to construct a dump that any given RDBMS can load, as opposed to before where I'd be stuck fiddling with a MySQL-specific dump and hoping for the best.
posted at 08/01/09 16:56 -- 1 hour, 32 minutes since previous post
Wow, you really are rebuilding the ground up. I didn't realize you were totally redesigning the database as well.
4 hours, 12 minutes
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